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synced 2025-12-06 15:16:41 +08:00
add displayitems override, padding updates to menu
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@@ -5,27 +5,30 @@ import (
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)
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var (
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padding = 2
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minWidth = 30
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x_padding = 4
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y_padding = 2
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minWidth = 8
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)
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type Menu struct {
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ui.Block
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Items []string
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TextFgColor ui.Attribute
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TextBgColor ui.Attribute
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Selectable bool
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CursorPos int
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Items []string
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DisplayItems []string
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TextFgColor ui.Attribute
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TextBgColor ui.Attribute
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Selectable bool
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CursorPos int
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}
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func NewMenu(items []string) *Menu {
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m := &Menu{
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Block: *ui.NewBlock(),
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Items: items,
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TextFgColor: ui.ThemeAttr("par.text.fg"),
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TextBgColor: ui.ThemeAttr("par.text.bg"),
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Selectable: false,
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CursorPos: 0,
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Block: *ui.NewBlock(),
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Items: items,
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DisplayItems: []string{},
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TextFgColor: ui.ThemeAttr("par.text.fg"),
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TextBgColor: ui.ThemeAttr("par.text.bg"),
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Selectable: false,
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CursorPos: 0,
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}
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m.Width, m.Height = calcSize(items)
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return m
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@@ -35,8 +38,14 @@ func (m *Menu) Buffer() ui.Buffer {
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var cell ui.Cell
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buf := m.Block.Buffer()
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for n, item := range m.Items {
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x := padding
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// override display of items, if given
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items := m.Items
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if len(m.DisplayItems) == len(m.Items) {
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items = m.DisplayItems
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}
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for n, item := range items {
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x := x_padding
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for _, ch := range item {
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// invert bg/fg colors on currently selected row
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if m.Selectable && n == m.CursorPos {
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@@ -44,7 +53,7 @@ func (m *Menu) Buffer() ui.Buffer {
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} else {
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cell = ui.Cell{Ch: ch, Fg: m.TextFgColor, Bg: m.TextBgColor}
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}
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buf.Set(x, n+padding, cell)
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buf.Set(x, n+y_padding, cell)
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x++
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}
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}
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@@ -75,7 +84,7 @@ func (m *Menu) NavigationHandlers() {
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// return width and height based on menu items
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func calcSize(items []string) (w, h int) {
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h = len(items) + (padding * 2)
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h = len(items) + (y_padding * 2)
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w = minWidth
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for _, s := range items {
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@@ -83,7 +92,7 @@ func calcSize(items []string) (w, h int) {
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w = len(s)
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}
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}
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w += (padding * 2)
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w += (x_padding * 2)
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return w, h
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}
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